website: www.giannicardone.com
email: cardone.job@gmail.com
mobile: +39 348 9387317
skype: giannicardone
EDUCATION
- Science High School, Turin.
- Undergraduate degree in Industrial Design at Politecnico di Torino.
- University study period in Belgium, at the Institut Supérieur des Beaux-Arts Saint-Luc de Wallonie, Liège (10 months).
- IUAV’s Master degree in Visual and Multimedia Design, specialising in Interaction Design.
PROFILE
Strengths:
- Concept generation, user experience design, prototyping (for both physical installations and software applications), data visualization, project management.
- I am strongly interested in interaction and visual design. I like to generate concepts for applications and service design projects, develop scenarios and graphic design for user interfaces. I try to engage users with attractive and exciting applications that can make life more interesting.
- I am interested in physical computing and I like to focus on changes that new technologies and new materials can make to human behavior and social relations.
- I’m comfortable working in teams but I can also manage a project alone.
- I’m also interested on the interactive artistic field: visual and music installation.
Skills:
- Expert in Adobe CS4 Creative Suite: Photoshop, Illustrator, InDesign, Flash, Premiere
- Good in creative code: Processing, Arduino, ActionScript, OpenFrameworks, iProcessing
- Proficient in 3D software: Rhinoceros
- Proficient in CSS and HTML
EXPERIENCE
- Interaction designer | Fjord Berlin
From May 2011 to September 2011 I intern as an Interaction designer at Fjord Berlin office. I worked in the user experience design field and developed applications concepts for mobile and web platforms, and created user interfaces for digital services. I also shot and edited movies for company presentations.
- Interactive installation | for Oerlikon Graziano, collaboration with Motrix
From May 2011 to June 2011 I worked in collaboration with Motrix s.r.l for the development of interactive installations for Oerlikon Graziano, a worldwide leader in the field of “Components for Power Transmission”. The purpose was to show in an interactive experience the complex operation of a mechanical gear.
- Interaction designer | Id-Lab
From September 2010 to April 2011 I worked in the VoidDoIt team for the realization of 4 installations at the Plart museum, Naples. The purpose was to create an educational trail to involve people and show them the plastics world in a playful way.
- Interactive installation | Mizu, Tool_Kit Festival, Venice
For the Tool_Kit Festival 2011 (March 2011) Daniele Muscella and I were asked to develop an interactive installation. Tool_Kit is a national artistic festival for emerging artists in the interactive art field.
- Interactive installation | High Water, Angolazioni Urbane, Venice
For the Angolazioni Urbane Festival 2010 (September 2010) I founded with 3 interactive artists the LAB2 collective. We were asked to develop the interactive installation High Water inspired by the history of Mestre (Venice).
- Interaction Workshop | Supsi, Lugano (CH)
May 2010 3-day interaction design workshop, Immersive Interactive Environment, organized by SUPSI in Lugano (CH). Team realization of the interactive installation Last Supper.
- Interaction designer | Akiratec
In 2009 I founded, with my brother Giorgio, a software engineer, a company developing software applications for Android phones—Akiratec.
- Product & interaction designer | Peranera
Ongoing collaboration with the design and graphic office “Pera Nera”. Realization of a promotional product on the occasion of International Magazine Symposium Colophon 2009, Luxembourg.
- Product designer | Ferrino S.p.A. (fulltime 2 year and an half)
From 2007 to 2009 I was product designer in the Design and Developement Dept. I had particular responsibility for backpack and tent design and including following their development using 3D softwares. Ferrino is a world wide known company that produce tents, backpacks, sleeping bags and accessories for mountaneering, trekking and travelling. Every year, the company is official supplier of many extreme and research explorations.
Awards:
- Semifinalist in the mobile category of the Adobe Design Achievement Awards 2010, for the Pint of Words project.
- Semifinalist in the mobile category of the Adobe Design Achievement Awards 2010, for the Gymansium project.
- Semifinalist in the installation design category of the Adobe Design Achievement Awards 2010, for the Coro Pisani project.
- Winner in Bonacina Design Contest 2004.
Publications:
- Progetti di relazioni… Abitare [April 2011]
Opening of “Plastiche Alchemiche” the new interactive section of Plart Museum in Naples.
- Una favola techno del terzo millennio. La Repubblica [April 01 2011]
Opening of the multimedia section of Plart Museum in Naples.
LANGUAGES
Mother tongue: Italian. I speak and write English and French well.
PORTFOLIO
Visit my website to see my whole portfolio.
Pint of Words is an application for mobile devices that creates a closed network of book lovers, letting them enjoy the charm of a public reading in an unusual place, a pub!
Coro Pisani is an interactive installation that involves people in a music game. Our goal is to renew interest in the Venitian baroque tradition of “cori spezzati” (separated choirs) and at the same time create an installation to demonstrate music harmony.
Gymansium
Hypothesize that Venice is not as you know it now. Our hypothetical Venice was entirely bombed during World War II and rebuilt in a modernist way by Le Corbusier. The hypothetical inhabitants are typical modernist men and women, they want to be modern heroes. Gymnasium is a mobile application which suits these needs, creating a network between new Venetians and allowing them to excercise together.
Last Supper is an installation that allows you to interact with a ghost inside a austere room. It gives the opportunity to create with cutlery an intense wall of sound that disturbs the ghost and provokes reflection about our sadistic sides.
http://www.maind.supsi.ch/maindzine/?p=2669