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Daniele Muscella

Daniele Muscella

Daniele Muscella (b.1983)
website: www.danielemuscella.com
phone: +39 3281167401
email: danielemuscella[at]gmail[dot]com
skype: daniele3811

EDUCATION
- High school of Fine Arts, Lecce.
- Undergraduate in Industrial Design, First School of Architecture of the Politecnico di Torino. (2009)
- Currently: IUAV’s graduate degree in Visual and Multimedia Design, specialising in Interaction Design.
I will be available for fulltime internships from July 2011, estimated graduation April 2012.

PROFILE
My studies have included concept generation, concepts and scenarios development, physical computing, prototyping, programming, data
visualization, project management, problem analysis and graphics.
I consider myself keen in project development and problem solving.
I am particularly interested in the impact that new technologies and new materials might have in human and social life.
I like to work with other people and to share ideas and knowledge, which allows me to reach a deeper development of projects; however I can also work alone.
I’m also interested from an artistic point of view within the interaction design, especially between installations and music

SKILLS
- Good in Adobe CS4 Creative Suite: Photoshop, Illustrator, InDesign, Flash, Premiere
- Good in creative code: Processing, Arduino, X-Code (OpenFrameworks, iProcessing)
- Fair in 3D software: Rhinoceros, 3d Studio Max
- Fair in CSS and HTML
- Good making physical prototypes using different materials.

EXPERIENCE
- Interaction designer |Id-Lab, Milan
From September 2010 to April 2011 I worked in a team (VoidDoIt) for the realization of 4 different installations at Plart museum, Naples. The purpose was to create installations to involve people and show them the world of plastics in a playful way. This was a team effort; my part included the complete coding in Open Frameworks for two of the installations and building the physical installation.

Interactive installation | Mizu, Tool_Kit Festival, Venice.
For the Tool_Kit Festival 2011 (March 2011) Gianni Cardone and I were asked to develop an interactive installation. Tool_Kit Festival is a national artistic festival for emerging artists in the interactive art field. I worked on the code and the graphics.

Interactive installation | High Water, Angolazioni Urbane, Mestre (Venice).
For the Angolazioni Urbane 2010 I  founded with 3 interactive artist the LAB2 collective. We were asked to develop the interactive installation High Water inspired by the history of Mestre (Venice). We worked together on both coding and graphics.

May 2010 3-day interaction design workshop, Immersive Interactive Environment, organized bySUPSI in Lugano (CH).

In 2006 I interned as a product designer for Di Camillo Design & Comunicazione in Turin, developing concepts.

Awards
Semifinalist in the Application Development category of the Adobe Design Achievement Awards 2009, for Adepts project

Semifinalist in the Installation Design category of the Adobe Design Achievement Awards 2009, for Coro Pisani project

LANGUAGES
Mother tongue: Italian. I speak and write English fairly well.

PORTFOLIO
Here are links to some of my projects.

Adepts
An iPhone application for a fictitious future allowing people to plan secretly to take back freedom in Venice.
Coro Pisani
Coro Pisani is an interactive installation that involves people in a music game.Our goal is to renew interest in the Venitian baroque tradition of “cori spezzati” (separated choirs).